Then go with the other 2 gathering/mission skills that complement your chosen (see codex). Members. This pretty close, but not perfect. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. Kmacc said: Yes, Cybertech makes high-demand items that no one's making right now. Crew Skills; SWTOR. as crafting for conquest is a good way to crank out conq pts sometimes. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. SWTOR Guide. • 5 yr. I mainly focus on crit augs and accuracy augs, which. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Galactic Seasons Guide and Rewards – Season 5, 2023 7. Gearing Changes and Tips in Update 7. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. This gives you more opportunity to make/save credits. Posted January 22, 2012. Step 3 – Sell the rare crafting materials to other players on the GTN. stims and medpacks can be useful to all party members. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Gathering - The materials gained from gathering skills are used in crafting skills. Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Artifice, Cybertech and Biochem have diversity. They may have changed it but earlier you could run a level one to fleet and get all the crew skill exp and pick your skills. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. For me, it's Cybertech. Armstech, Armormech, Cybertech – Scavenging. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. There over 111 materials that Artifice crafters can use when crafting lightsaber crystals, lightsabers, hilts and more. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. I would say Inquisitor for Artifice cause of the +5 crit in arch. Immersion is #1 for me, so that makes the game more enjoyable. . Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Artifice is far and away the most profitable crafting skill by virtue of its diversity and that most of what it crafts is more cosmetic that stat based (i. Then you either sell what you gather on the GTN for credits, or you save the materials for when you reach the level cap and then level up a crafting skill. Biochem – Bioanalysis. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. Maybe. In SWTOR, professions are known as Crew Skills. Crew Skills. The Ultimate Guide of Guides for SWTOR 2021. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. Vectron Archaeologist, Cybertech 500. Gearing Changes and Tips in Update 7. Take "armoring" for example. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. If you’re looking for a specific material, use CTRL+F on your. SWTOR Dyes Guide. So, initially I thought Armstech/Artifice are crafting skills that apply to a single (rarely double) slot for each player an. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. 2021. get a little meh. once you get to 600, you need to pay 250k to learn 601-700. 4%. Craftable Double-Bladed Lightsabers. 0 Expansion. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. Only a single crafting skill. Synthweaving makes Redoubt (defense) and Critical. SWTOR 7. For each skill, you have the list of the other compatible skills. Posted December 19, 2011. How to get the Treasure Hunting codex: Speak to the Treasure Hunting crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). So, Crew skills are essentially useless now. The exception would be for Augment 22 schematics, which come from crits on Abundant. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. Simply visit a Skill Mentor in a major city to reset all your points to restore your skill tree to a clean state. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Each Gather/Mission skill twice. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. 0 Juggernaut Changes Preview and Analysis. 1. Knowing when to sell. 7. The crafting schematics can be hard to find though – the easiest place to find them is on the GTN, but only if another player is selling the. I'm not receiving any skill points for completing the missions or for crafting. Go to topic listing. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. 2 on December 9th, 2020. If you have credits to burn by the white mats at the crew skill vendor. Each crafting skill produces a different set of items. The Ultimate Guide of Guides for SWTOR 2021. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. Posted December 22, 2011. All Armormechs will want to get their crafting skill as high as possible. 3 this slot will be of the same level/craft rank (1-6) as the item. Is this still a thing nowadays on each companion because people on fleet were telling me that as long as you have influence at 50 you will be fine then I had someone tell me that bonuses were a thing. Blizz) Crafting Abilities (Can only have 1 at a time) ArmorMech: Non-Force Armour ArmsTech: Non-Force. That's what I had meant. There are three types of crew skills: crafting like artifice, gathering and mission. 7. At this point, there doesn't seem to be a far and away better choice. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Strongholds. wearable pieces made by a craft can crit to get an augment slot; post-1. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. Posted March 3, 2012. It focuses on lockpicking and computer hacking. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Cybertech is a crafting crew skill. Blaster Pistols. - Kits are made by Synthweavers, Armstech or Armormech. Expansion. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. Grade 6 - Levels 49-50 - Corellia, Ilum. The Ultimate Guide of Guides for SWTOR. Posted December 15, 2011. Armormech is also good for leveling, since you can craft your own gear and not be dependant on quest drops. Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Home Game News Store Forum Support PLAY NOW. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. You can do it while playing the game. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 2) The crafter path-. 0 launches!Members. from there you get two schematics and another two around 640-660 range. See my “best crew skills” guide for more detail but the basics are: Art: Color Crystals, Dye Modules, Force weapons, Lightsaber Hilts, offhand. He will only give +1 critical to crafting, and he will only give +5 efficiency to mission skills (gathering and mission skills). SWTOR Crew Skills Vendor White-border Materials Guide. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. Example: Crafting skill…. . If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Then also, you can use the slicing crew skill on certain objects and get data. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. Armstech makes Accuracy and Shield. Augment schematics come from Rich Yield Sliced Tech Parts missions. crafting is absolutely worth it, especially if you play alot of alts. For example: I have five characters with slicing that feed three characters with augment crafting ability. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. Vectron Bioanalyst, Cybertech 500. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Posted November 29, 2021. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. You shouldn't need to craft to be the best at PvE or PvP. English. Lastly, do not worry so. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. Posted December 14, 2011 (edited) My plans are for. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. My Armstech is a Sith Assassin of all things. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. Suggestion Box. Bioanalysis. Hotrigged Speeder Bike, Cybertech 400. Returning Player Nov 2023. e. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. Posted December 27, 2019. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. 2021. ValidAvailable. crafting skills require materials from gathering and mission skills in order to craft the item you want. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It's as easy as that. Trimantium Techblade (techblade version, companion only) Armstech Crafting. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. This has been the case since launch. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). The item appears with a star or something next to the item. ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. How long will it take to level Biochem. Grade 7 Archaeology Materials: Ilum (also has Grade 6), Makeb. Posted July 27, 2012. ago. 3) Biochem: makes implants, medpacs, stims and adrenals. Title pretty much says it all. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. Once you are level 75, you will be able to deconstruct all gear with a minimum iRating of 268. First of all Thank you for the endorsements. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. The Crafting Skills are: Armormech Armstech Artifice Biochem Cybertech Synthweaving One of the benefits of the crafting system in. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. 0, but next year they will update crafting. Crew Skills. Some of these armors have two names – this is because they have two version, one which has more endurance-based. That being said, if you're rolling a tank, biochem trumps all. SWTOR Crew Skills Vendor White-border Materials Guide. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. You can do that, but you would start over every time. I would think that a player of most any play style could find something from cybertech. . Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. Gearing Changes and Tips in Update 7. That is 1-3. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. Many a player has been confused by the similar names. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact want. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. Armstech = 1 barrel every two levels. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. 3c and is currently being updated for Patch 7. 3. New Cartel Market items in 7. x but crafting useful equipment for leveling is still hard. This guide will go through all the ways to get materials for Synthweaving in Star Wars: The Old Republic, and a list of every Synthweaving crafting material and how to get it. Gathering skills can be used anytime you swing past a node or you can send off companions as a small credit cost that. 1 for you and 1 for Mako. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. there are two ways to get an Augment into an item: Crit or Kit. g. If you are not going to worry about orange gear to start, then the. armor, arms, synthweaving. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. So my question is crew skill bonuses that each companion has back in the day gave bonuses to missions and the crafting skill they were good at. You get schematics from sending your companions on treasure hunting missions (its a crew skill). Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Visit the crew skill trainers on the fleet and talk to them. Earpieces are external mini-computers that are worn on or near the ear. you do NOT have 75% crit chance. All one needs to do under the current crafting system to level any crafting skill is to craft the highest level of bonded attachment, reverse engineer those, then either craft more or move on to the next level of bonded attachment and repeat. Biochem needs Bioanalysis and Diplomacy. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. Internal / Elemental. News. Everyone else seems to have heaps of credits. Armormech is more metal based as well as Armstech so send them. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. Posted May 27, 2012. And OP, YES Artifice is worth pursuing. Bioanalysis. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. The torcommunity guides are alright and give you what you need to know when leveling a crafting skill. SWTOR Armstech Crafting Guide. Create a free account or. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. Learn about the types of crafting skills, the benefits. There are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. Posted May 3, 2012. -Artifice (make dyes and crystals) Gathering skills… -archaeology, treasure hunting (ingredients to make dyes and crystals)Crew Skills. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. Craft stuff, wait for it to sell. 3. A common setup I use for my non-crafting alts, for example, is to take. That is why grade 10 crafting missions are. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. (Not recommended and/or temporary. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Better balance of material use of schematic. SWTOR Artifice Crafting Guide. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. - You level up your crafting skill by. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. Expansion. Dye modules are used to change the color of your armor. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. So Cybertechs craft the CM-1337 component. Best advice I can give: In Tanno Vic you have the best Armormech crafter in the game (+5 critical bonus) In M1-4X you have the best scavenger in the game (+5 critical bonus). 7. To begin crafting in Star Wars: The Old Republic, players must find a crafting trainer and receive a tutorial and utilize the crew skill system. Immersion is #1 for me, so that makes the game more enjoyable. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. TL;DR: There is no crafting skill that is completely useless to a gunslinger. Aside from that, Tanno Vic also has a +1 critical bonus to. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. If a preferred that 3 crafting 1. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Posted October 15, 2013. The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. if this is what OP is talking about then its his/her character. Posted April 8, 2013. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. The Ultimate Guide of Guides for SWTOR. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Some crafting schematics can be learned directly from the Crew Skills. 400 means section x or belsavis later part i think. 4) Cybertech: makes earpieces, enhancements and mods. Yes it is still true. If you go armormech, make your third skill Underworld Trading. You still need to level up your skills, and you still have. No I don't want to be unique. If you go Artifice, make you third skill Treasure Hunting. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. Synthweaving - Archaeology. Treasure Hunting - SWTOR Codex. Grade 3: Level 24-32: 160-240. cybertech - unique crafts such as grenades and CM mat for legendary augs. - various powders (also available from vendors usually located in the crew skill trainers area). All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. Crew Skills. Lots and lots of materials. English. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. It’s not hard just a lot of waiting. The Ultimate Guide of Guides for SWTOR. so 2 pieces, 1 for you and 1 for Mako. Synthweaving isn't a bad choice either for the critical augments. Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. I find that for money making Diplomacy for me is the best money making crew skill. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. We’re going to start by crafting a Rubat Artifice Bonded Attachment, a schematic we got from the Artifice trainer by default, which requires 2 Lost. New Cartel Market items in 7. They can be worn by any type of Sith, Agent or Bounty Hunter. • 5 yr. HM operations drop gear token (more desirable high secondary stat versions) 2. I want to be able to craft heavy armor with Armormech without the fixed tank stats. How to Use the Crew Skills Menu to Craft in SWTOR. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. For example, the Bioanalysis Gathering skill provides players with resources for. It would be nice to do like a Shift + <click on item> to continuously craft it. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. 2) as far as leveling goes none really assist with it. 32. This guide explains the boss mechanics, achievements, lore objects and a few secrets and it is valid for all difficulty modes. Crafting can be very credit-intensive. Here is a list of every crafting material you may encounter while crafting for Synthweaving. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. The money you get i recommend to spend on getting lvls companions which makes crew skills missions faster. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Read Guide. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Elegant Modified Vibrosword Armstech Crafting. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources.